SEED dev blogs discuss city building, player testing reactions, and the first version of an economy

A post on the SEED dev blog discusses what to expect in the game, as well as some of the initial thoughts and reactions to the game from the forum and Reddit.

The developers at SEEDWare are always busy, and their official blog is no exception. On Friday, the dev team posted an update on the progress of their city development tools, known as SEED, which will finally be available to all developers in a few days.

After 6 months of development, SEED has finally launched. To put it in context, SEED is a city building game in which players build and manage small villages. The game is still in development, and our current goal is to refine and improve the game based on player feedback. SEED also includes a modding system that allows players to create custom content for the game, which we will be expanding in future updates.. Read more about the seed game and let us know what you think.

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Don’t be concerned that the relatively sorted list implied by the story’s title indicated that there weren’t many developer blogs exploding from SEED. As the crew at Klang Games progresses through the production pipeline of the colony-building MMO, there’s much to speak about. Of course, this necessitates yet another bulleted list.

  • Cities. It’s been the subject of many gaming blogs, but this one is particularly on creating a city, as well as various technical difficulties, such as ensuring AI can traverse multi-level structures with varied rooms.
  • Would you want some background music while you work? Then take a look at this sneak peek of one of the game’s songs. By all appearances, this is a little blog, but it’s mostly about music, thus songs are the focus.
  • SEED will, as one would assume, feature an economy, but according to this article, it will start out quite simple, with players earning money by performing tasks and shopping at the grocery. Of course, this will be refined over time, but hey, economics!
  • A timetable function, which not only helps players arrange time for chores but also helps their Seedlings grow and develop, is one of the ways players will manage their Seedlings.
  • SEED colonies aren’t just cities, buildings, and industries. Parks will be available as well. Parks are a wonderful addition to any community.
  • That are the individuals who play SEED? This blog delves at the many personality types that the game has attracted to this point.
  • In the spirit of people playing SEED, the developers have chosen to share their views and observations from a recent player playtest, revealing some of the development team’s humiliation, irritation, and pleasure with the testing process and player response.
  • It wouldn’t be a SEED blog roundup without some bug highlights, and this week’s feature includes Seedlings sleeping on each other and a flood of Seeling thinking bubbles.
  • Finally, the developers have revealed some details on the game’s logistics, including the many strands that will connect various Seedling jobs and sectors, which players would need to care for.

That last blog post, by the way, marks the start of a three-week summer vacation for the dev blog, after which the team pledges to have much more to share with fans. In the meanwhile, we may as well enjoy the quiet.

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SEED is a city building game that places you in the role of a CEO of a company that runs a city. You choose a district to run, and then have to balance your budget to make sure your city runs well enough to be economically successful. This is an easy game to play, but it can be challenging to get it right, since the further you get in the game, the more resources you have to manage.. Read more about mmorpg simulator and let us know what you think.

This article broadly covered the following related topics:

  • the seed game
  • klang games
  • seed steam
  • seed computers
  • seed games online
Greg Baskerville
Greg Baskerville
Gaming Blogger & Musician. Playing games since the Amiga days in the 1980's, and a handy guitarist.

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